![]() ![]() There is a lot of start-and-stop to the game, as you'll constantly be selecting units to move and actions to take, all of which will pause the action for each of these decisions. If anything, DioField plays more like a real-time-with-pause RPG like Baldur's Gate, or you can even draw comparisons to RTS or MOBA titles. When you encounter enemies in these stages, your squad will begin to attack - still in real-time - until you pause the action to select a combat skill. ![]() You instead control a squad of four units in real-time, moving them with an isometric camera angle in brief skirmishes. The DioField Chronicle recounts the undertakings of the Blue Foxes during a turbulent time in Alletain's history.ĭeveloped by Lancarse, The DioField Chronicle is probably best defined as a strategy RPG, but it doesn't use a tactical grid commonly found in the genre. Many years after a tragic event in their childhood, Rias and Fred (as they like to call each other) employ themselves as mercenaries and soon join a unit known as the Blue Foxes. To set the stage, we are introduced to the main characters of The DioField Chronicle - Andrias Rhondarson & Fredret Lester - who as children befriend Levantia Shaytham, the 4th prince of Alletain and 2nd-in-line to the throne. Truth be told, the narrative elements don't really emulate FFT either.Īs it turns out, probably the best attribute of The DioField Chronicle is how unique it is as a whole, and how refreshing it feels compared to its many modern RPG contemporaries. ![]() After seeing the first bit of gameplay, though, it's quite evident that The DioField Chronicle is not much like Final Fantasy Tactics at all, at least in how it plays. For about the first minute of DioField's debut trailer back in March, you might get the impression the game is akin to Final Fantasy Tactics with its medieval setting, a backdrop of war & political strife, and the SQUARE ENIX branding. ![]()
0 Comments
Leave a Reply. |